IDLE_DIRECTIVE Updates and Patch Notes
An original version index that routes each formal-release change to the player task it affects.

Table of contents
The current reviewed release is v1.0.6, published on August 2, 2026. This page summarizes the player-facing impact of the full-release patches after v1.0.1. It is a navigation aid, not a copy of the complete developer notes.
Version index
| Version | Published | Most important player impact |
|---|---|---|
| v1.0.6 | August 2, 2026 | Save backup fallback, Databank and Blueprint clarity, Smart Grabber WIRE routing, Auto Explore safety, and lower Travel goals |
| v1.0.5 | August 1, 2026 | Map-edge Auto Explore and Reactor Auto Repair waiting fixes |
| v1.0.4 | August 1, 2026 | Terminal transition protection, Biomass discard option, storage and Replicator changes, and broad Map/item fixes |
| v1.0.3 | July 30, 2026 | Dynamic Terminal repairs that persist after starting, balance changes, and Map/Trader/task fixes |
| v1.0.2 | July 29, 2026 | Auto Explore resource-condition, world-generation, and active-processing energy fixes |
The dated launch troubleshooting page covers the earlier v1.0.1 launch fixes.
v1.0.6 — saves, items, and late-map cleanup
- Percentage-based Trader buying and selling could corrupt a save in a way that appeared only on the next load. The fix adds a valid-backup fallback so an unusable current state can recover to a recent working state.
- Smart Grabber now sends WIRE from POIs into Wire Boxes correctly.
- The Databank maximum was corrected so it no longer implies five additional undiscovered items.
- Auto Explore turns itself off when the machine is trapped in a wake-up loop.
- Travel achievement requirements were reduced.
- The ordinary Biocell is no longer incorrectly listed as craftable.
- New Blueprint indicators at POIs make unseen discoveries easier to identify.
If the inventory counter is the problem, use the Databank missing-item checks. If map automation stops, use the Auto Explore guide.
v1.0.5 — Auto Explore and Auto Repair
- Auto Explore now handles world-map edges without the previous jittering behavior.
- A disabled Biocore now actually stops working rather than only stopping its animation.
- Harvesters and Salvagers pause at POIs whose resources are still locked.
- Auto Repair waits until a Reactor completes before checking energy or Biomass and deciding whether to leave.
These changes define the current success checks in the Map automation guide.
v1.0.4 — repair protection and storage behavior
- Spatial Carcass Container and Spatial Scrap Box base capacity and upgrade increments increased.
- Replicator batch options prioritize filling Storage Containers.
Discard Excess Biomassallows POI harvesting without requiring spare Biomass storage.- Terminal repair gained soft-lock protection, and System Reset is blocked during the final ten seconds before completion.
- Map input, Auto Explore/Auto Repair interaction, Smart Grabber input and storage preference, Wire Box updates, Trader tasks, item-space detection, and several transition problems were corrected.
Use Terminal Repair and Reset Progress for the safe order around a reset.
v1.0.3 — Terminal persistence and balance
- A Terminal repair that has actually started keeps its progress through System Reset. Submitted items do not persist before that point.
- Terminal repair times became dynamic instead of a constant six hours. A legacy repair already running can keep its old time until the next Terminal.
- Offline Progress costs were reduced, Harvester and Salvager power increased, and Concentrator amplification decreased.
- Map fog, POI state colors, Trader tasks, world generation, item cooldowns, and several Augment-screen crashes received fixes.
Because these are balance-sensitive changes, compare the current Augment tree and item tooltips with any older build advice before spending points.
v1.0.2 — first automation and world-generation fixes
METAL AND BIOMASS EXHAUSTEDnow waits for both categories rather than continuing after only one becomes empty.- A world-generation infinite loop that could prevent progress or saving was corrected without requiring affected players to reset their save.
- Fusers, Salvagers, Harvesters, Furnaces, and Decomposers now consume the expected energy when disconnected during active processing.
For an older symptom that still reproduces on v1.0.6, record the current version, the exact visible state, and the smallest repeatable sequence. A patch listed here is evidence of the intended fix, not proof that every superficially similar symptom has the same cause.
Related guides
Launch Troubleshooting and Known Issues
Check the dated status of the v1.0.1 frame-rate, Trader, Augment-label, and POI pickup fixes before changing a layout or save.
Read guideAuto Explore and Auto Repair Guide
Configure Auto Explore and Auto Repair, verify resource leave conditions, and diagnose current map automation symptoms through v1.0.6.
Read guideTerminal Repair and Reset Progress
Learn when Terminal repair progress survives System Reset, what submitted items do not persist, and why legacy six-hour timers can remain.
Read guideDatabank Missing Items and Blueprint Checks
Separate real missing items from the fixed five-entry Databank count bug, the old Biocell crafting label, and undiscovered Blueprints.
Read guideComponent Behavior and Current Questions
Check confirmed Collector, Biomass, and active-energy behavior, then isolate unresolved Smart Grabber, Sensor, and Repeater questions.
Read guide