ReferenceBy IDLE_DIRECTIVE Guide EditorialPublished

Crashes, Lag, and Performance Troubleshooting

A version-aware crash and performance checklist that separates fixed paths from unresolved causes.

IDLE_DIRECTIVE interface with Status, Actions, Map, and body-grid panels
Compare one screen and one active workload at a time before changing the grid or save.
Table of contents

This page was reviewed against v1.0.8 on August 5, 2026. Start by checking the version at the bottom-left of the Menu window. Several named crash paths have been fixed, but the current notes do not claim that every crash, stutter, or long-session slowdown has one cause.

Match the symptom before changing anything

Symptom Current version boundary First safe check
Crash while opening Augments as the Map renders The identified thread crash was fixed in v1.0.7 Confirm the running version and whether the Map was still rendering
Crash around energy floaters or indicators v1.0.8 removed one possible source Compare one short session with optional energy text disabled, then restore it
Random crash at a POI or during a long session Still not fully explained Record the active screen, POI work, power, and session length
Actions panel has much lower frame rate Button rendering was made cheaper in v1.0.8 Compare Actions with a simple screen at the same resolution
Salvager or Harvester work becomes slow late-game Their backend became about 10% faster in v1.0.7, while 200k+ power stutter remained possible Compare idle and active work at the same power level
Map movement or fog looks wrong Fog received an attempted fix, not a confirmed closure Stop automation and reproduce one manual route

Do not use a save-recovery procedure for a frame-rate problem, or rebuild a working body grid because one interface screen is expensive. The smallest repeatable comparison is more useful than changing several systems at once.

Isolate a crash without risking the save

  1. Confirm v1.0.8. Close the game fully and let the current update finish.
  2. Record the screen. Note whether Map, Augments, Offline, Trader, Actions, or a normal body view was visible.
  3. Record what was moving. Include POI collection, item floaters, energy text, Map rendering, task delivery, or a repair countdown.
  4. Repeat the smallest safe sequence once. Do not dismantle the body or spend a Reset merely to reproduce a crash.
  5. Change one display variable. If the crash appears around energy numbers, compare one short session with optional energy text disabled. This is an isolation test, not a guaranteed fix.
  6. Restore the setting. A difference tells you what to include in a report; it does not prove that every crash has the same root cause.

If the game crashes again, stop repeating the sequence when another attempt could cost progress. Preserve the running version, last safe action, active screen, and whether the save reopened normally.

Build a useful lag baseline

Compare the same save and resolution across three states:

  1. a simple Status or body view with no new action started;
  2. the Actions panel while its buttons and effects are visible;
  3. the Map or a POI while travel, Harvesting, or Salvaging is active.

Record the session length and current power before each comparison. A slowdown that appears only during active Salvager or Harvester work is different from a whole-session slowdown. A drop isolated to Actions is different from Map travel stutter.

When energy stops instead of the game

Energy ending at exactly 9.9999999999998 was a separate floating-point capacity bug fixed in v1.0.7. It should not be diagnosed as a crash, a weak layout, or ordinary storage capacity. Use the energy capacity diagnostic to separate that old signature from a negative rate or a real capacity limit.

Protect recovery options

A crash followed by an older recovered point is not automatically the old Trader percentage-button corruption. Let the current game validate its save before deleting, renaming, or overwriting anything. The confirmed Trader cause, automatic valid-backup fallback, and partial-progress boundary are in Trader Save Corruption and Backup Recovery.

Report a current regression clearly

Include:

  • the version shown in Menu;
  • the active screen and whether the Map was rendering;
  • the current power and approximate session length;
  • the component or POI work in progress;
  • whether energy text or floaters were visible;
  • the smallest repeatable action sequence;
  • whether the save reopened at the latest point or an older backup.

For a broad dated status table, return to Launch Troubleshooting and Known Issues. For Auto Explore or Auto Repair behavior that does not crash, use the Map Automation guide.

Related guides

Updated Aug 4

Launch Troubleshooting and Known Issues

Check the dated status of the v1.0.1 frame-rate, Trader, Augment-label, and POI pickup fixes before changing a layout or save.

Read guide

Energy Efficiency and Capacity Milestones

See the five official efficiency thresholds and five capacity thresholds, then diagnose a stalled power grid.

Read guide
Updated v1.0.8

Auto Explore and Auto Repair Guide

Configure Auto Explore and Auto Repair, verify resource leave conditions, and diagnose current map automation symptoms through v1.0.6.

Read guide
Save safety

Trader Save Corruption and Backup Recovery

Update past the percentage-trading corruption bug, understand automatic backup fallback, and protect progress before trying any manual save change.

Read guide
Current behavior

Component Behavior and Current Questions

Check confirmed Collector, Biomass, and active-energy behavior, then isolate unresolved Smart Grabber, Sensor, and Repeater questions.

Read guide