Task Items and Delivery Troubleshooting
A current-version delivery checklist for Task Items that remain after a task completes.

Table of contents
Delivery Task Items should travel with the accepted task, be handed in at the destination, and leave the inventory when delivery completes. v1.0.8 fixed a screen-transition path where a delivery could finish while Augments or Offline was open but the submitted items were not removed.
Check one delivery from start to finish
- Confirm the current version. Use v1.0.8 or later before diagnosing the old stuck-item symptom.
- Read the accepted task. Identify its visible destination and the Task Items placed in inventory.
- Reserve inventory space. Do not accept another inventory-heavy change while testing the delivery.
- Travel to the named destination. Watch the route and arrival instead of assuming that Map movement completed the task.
- Verify three results separately. Check that the task leaves the active list, the visible reward or reputation changes, and the Task Items leave inventory.
- Record the active screen. If any result fails, note whether gameplay, Augments, Offline, Trader, or another screen was visible at arrival.
The task state, reward state, and inventory state are separate checks. A task disappearing does not prove that its items were removed, and empty inventory space does not prove that the expected reward was applied.
The v1.0.8 boundary
| Result | What it means now |
|---|---|
| Task completes and items are removed | The delivery followed the current expected path |
| Old save contains items from a delivery completed before v1.0.8 | The items may belong to the fixed screen-transition bug |
| New v1.0.8 delivery completes but items remain | Treat it as a current regression and preserve the exact sequence |
| Task remains active after arrival | First verify the destination and arrival state; this is not the same fixed item-removal path |
| Reward is missing but items leave | Record it as a reward-state problem rather than assuming the old inventory bug |
The patch confirms the identified removal bug was fixed. It does not publish a complete Task list, Trader tier table, package inventory, or exact reward database, so this guide does not invent those values.
If Task Items are already stuck
- Update and relaunch before accepting another delivery.
- Record the stuck item names, counts, completed task, and current version.
- Check whether the old task is still visible and whether its reward was applied.
- Keep a screenshot of the inventory and task panel.
- Test one new, small delivery only if there is enough safe inventory room.
- Report a current repeat with the screen visible at arrival.
If a Reset is already being considered for progression, review the current preview and near-complete work in System Reset and Augments first. For a delivery that depends on Map automation, test one visible route with the Auto Explore and Auto Repair guide.
For a missing Transponder, Blueprint, or undiscovered item, use the Databank and Blueprint checks. Save-load problems belong in Trader Save Recovery, not in the Task Item delivery sequence.
Related guides
Auto Explore and Auto Repair Guide
Configure Auto Explore and Auto Repair, verify resource leave conditions, and diagnose current map automation symptoms through v1.0.6.
Read guideSystem Reset and Augments Explained
Understand what System Reset is for, how permanent Augments shape later runs, and what to verify before confirming a reset.
Read guideDatabank Missing Items and Blueprint Checks
Separate real missing items from the fixed five-entry Databank count bug, the old Biocell crafting label, and undiscovered Blueprints.
Read guideLaunch Troubleshooting and Known Issues
Check the dated status of the v1.0.1 frame-rate, Trader, Augment-label, and POI pickup fixes before changing a layout or save.
Read guide